I actually like Dust 5. Codemasters made name in spinning off Dust Rally because the sim-focused off-road racing sequence, letting Dust 5 go all-in on arcade racing thrills. For individuals who haven’t performed it but, I reckon the Cheshire crew’s work on Dust 5 ought to delight anybody who fondly remembers the studio’s earlier efforts for Sony underneath the Evolution banner, particularly Motorstorm and Driveclub.
There’s an enormous dearth in big-budget arcade racers as of late, and Dust 5 practically scratched that itch for me.
I say “practically” as a result of whereas I really like Dust 5’s imaginative tracks, various choice of automobiles, unmatched climate results, immersive sound design and pleasant physics, it’s nonetheless lacking one core attribute that each fashionable racing recreation wants: Useful multiplayer.
Dust 5 launched in November on each last-gen and new consoles in addition to PC. I can’t communicate to the sport’s growth, although I’ve to assume the crew was firing on all cylinders to get it out in time for the PlayStation 5 and Xbox Sequence X/S launches. Alongside WRC 9, Dust 5 was the one racing recreation obtainable on Day One for each techniques, and launch titles have the distinctive alternative to money in on an put in base starved for alternative.
Sadly, in assembly that all-important deadline, Codemasters underdelivered on the multiplayer. An update was launched this week, and whereas it brings some traditional liveries, fixes bugs and provides content material to the user-generated Playground mode, it does little to make racing in opposition to different individuals simpler.
As it stands, Dirt 5’s multiplayer consists entirely of public lobbies. You can party up with as many as seven friends, though you’re presented with but two event types: race or party game. Say you select a race — from there, you’re randomly placed into a lobby with no say in car class or track. The race is chosen for you; you can’t even vote on one class-and-track combo among several options.
What typically follows is a lengthy wait to find a lobby, before the race begins. When the game first launched, it’d spit you back into the party menu after a race was completed, rather than cycling you automatically back into the hunt for another lobby. This was annoying, though it’s thankfully been patched in an update, so now at least Dirt 5 throws you and your friends right back into the mix.
Waiting in that queue still takes a while, though. In my experience this week, I’d average between two and four minutes to land in a race lobby. At one point I tried to find a party game, but gave up after six-and-a-half minutes of waiting.
When you do eventually find another race, don’t be surprised if it’s the very same predetermined car class-and-track combo as the one you just ran; also don’t be surprised if there’s just one other person in your lobby.
There are a couple of problems at work here. First, I suspect, is a general lack of active players and no cross-platform play to bring people on different hardware together. Cross play is extremely important for racing games, because this is somewhat of a niche genre. Unless you’re a platform-exclusive titan on the level of a Gran Turismo, Forza Horizon or — on the hyper-realistic side — iRacing, it’s extremely difficult to cultivate a thriving player base. Dirt Rally 2.0 can get by on asynchronous play because it’s a traditional point-to-point rally game where you’re ultimately just comparing leaderboard times; Dirt 5 is not. Failing to include cross play on Day One really set it off on the wrong foot.
But even then, it’s critical to give players some control over their own destiny, and the lack of race choice is crippling. There’s nothing more agonizing than being forced to run the exact same race around the Manhattan Island ice circuit again, and again and again with little variation in event type to spice things up. And that’s if you can get into a race at all, which, almost four months since the game’s launch, is still much harder than it should be.
The development team promised non-public lobbies for later this 12 months. That’ll definitely assist gamers run races they really want, however on the threat of additional dividing the participant base, and I’m not solely certain if Dust 5 can maintain that proper now. Personally, moderately than non-public lobbies, I’d prefer to see a every day rotation of three or 4 public races that gamers can choose amongst, kind of like what Gran Turismo Sport has. That might funnel everybody into the identical occasions, retaining grids stocked — or, as near stocked as doable.
However even then, maybe it’s too late to even trouble at this level. Dust 5 has been confirmed for Xbox Game Pass, which will definitely carry energetic person numbers — albeit solely on Microsoft’s platform. With out cross play, it gained’t imply a lot for these of us taking part in on PC through Steam (like yours really) or PlayStation.
As somebody who recollects many joyous video games of tag on the Battersea advanced in Dust 3, I used to be actually hoping Dust 5 can be the precisely the enjoyable rally racer to convey my buddies and me collectively once more. That hasn’t occurred, although, and by the point the multiplayer scenario improves, I ponder if anybody will nonetheless be ready.